Initial commit: Phase 1 skeleton
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// hal/led_stub.cpp
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#include "hal/led_stub.h"
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#include "esp_log.h"
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static const char* TAG = "led_stub";
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class DefaultLedStub : public LedStub {
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private:
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LedState led_states[10]; // Support up to 10 LEDs
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bool initialized;
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public:
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DefaultLedStub() : initialized(false) {
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// Initialize all LEDs to off state
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for (int i = 0; i < 10; i++) {
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led_states[i].active = false;
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led_states[i].velocity = 0;
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}
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}
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void begin() override {
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// GPIO initialization would go here
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// For Phase 1, this is a stub
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initialized = true;
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ESP_LOGI(TAG, "LED stub initialized (GPIO pins not configured yet)");
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}
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void set_led_state(uint8_t note, uint8_t channel, uint8_t velocity) override {
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if (!initialized) return;
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// For Phase 1, we assume note 0-9 maps directly to LED 0-9
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// This is configurable in the PadMapping
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uint8_t led_index = note_to_index(note);
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if (led_index < 10) {
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led_states[led_index].note = note;
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led_states[led_index].channel = channel;
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led_states[led_index].velocity = velocity;
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led_states[led_index].active = (velocity > 0);
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led_states[led_index].timestamp = 0; // TODO: Add proper timestamp
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ESP_LOGI(TAG, "LED STATE: Note %d -> LED %d Channel %d Velocity %d (%s)",
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note, led_index, channel, velocity,
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velocity > 0 ? "ON" : "OFF");
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} else {
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ESP_LOGW(TAG, "LED index out of range: %d (Note: %d)", led_index, note);
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}
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}
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void clear_all() override {
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for (int i = 0; i < 10; i++) {
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led_states[i].active = false;
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led_states[i].velocity = 0;
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}
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ESP_LOGI(TAG, "All LEDs cleared");
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}
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};
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// Factory function to create the default LED stub
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LedStub* create_led_stub() {
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return new DefaultLedStub();
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}
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@@ -0,0 +1,27 @@
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// hal/led_stub.h
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#pragma once
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class LedStub {
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public:
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virtual ~LedStub() {}
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virtual void begin() = 0;
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virtual void set_led_state(uint8_t note, uint8_t channel, uint8_t velocity) = 0;
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virtual void clear_all() = 0;
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// Helper function to map MIDI note to LED index
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virtual uint8_t note_to_index(uint8_t note) {
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// Default implementation - direct mapping
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// Can be overridden by specific implementations
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return note;
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}
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};
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// LED state structure
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struct LedState {
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uint8_t note; // Launchpad note
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uint8_t channel; // LED channel (1-3)
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uint8_t velocity; // Color/brightness (0-127)
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uint32_t timestamp; // When state was set
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bool active; // Current on/off state
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};
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@@ -0,0 +1,24 @@
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// hal/switch_stub.h
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#pragma once
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class SwitchStub {
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public:
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virtual ~SwitchStub() {}
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virtual void begin() = 0;
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virtual bool is_pressed(uint8_t switch_id) = 0;
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// Configuration methods
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virtual void configure_switch(uint8_t switch_id, uint8_t gpio_pin) = 0;
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virtual void set_debounce_time(uint32_t time_ms) = 0;
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};
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// Switch state structure
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struct SwitchState {
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uint8_t id; // Switch identifier
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uint8_t gpio_pin; // GPIO pin (if applicable)
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bool current_state; // Current pressed state
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bool previous_state; // Previous state (for debounce)
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uint32_t last_change_time; // Timestamp of last state change
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uint32_t debounce_time; // Debounce time in ms
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};
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