#pragma once #include class SwitchStub { public: virtual ~SwitchStub() {} virtual void begin() = 0; virtual bool is_pressed(uint8_t switch_id) = 0; virtual void configure_switch(uint8_t switch_id, uint8_t gpio_pin) = 0; virtual void set_debounce_time(uint32_t time_ms) = 0; }; struct SwitchState { uint8_t id; uint8_t gpio_pin; bool current_state; bool previous_state; uint32_t last_change_time; uint32_t debounce_time; }; class PixelStompMux; class DefaultSwitchStub : public SwitchStub { private: static const uint8_t NUM_SWITCHES = 16; SwitchState switch_states[NUM_SWITCHES]; bool initialized; public: DefaultSwitchStub(); void begin() override; bool is_pressed(uint8_t switch_id) override; void configure_switch(uint8_t switch_id, uint8_t gpio_pin) override; void set_debounce_time(uint32_t time_ms) override; void set_mux(PixelStompMux* mux); };